This page is for the folks from my home game group
to play the board game Diplomacy. Each week, orders
will be turned in. I will consolidate those orders
and update the map to show the current view (click
the image to the right of the players table below).
Folks then have several days to contact each other
to make treaties and such before turning in their
next set of orders. Please keep in mind the following:
- All units have the same strength.
- There can only be one unit in a province at one time.
- Equal strength units trying to occupy the same province cause all
those units to remain in their original province.
- A standoff does not dislodge a unit already in the province where
the standoff took place.
- One unit not moving can stop a series of other units from moving.
- Units cannot trade places without the user of a convoy.
- Three armor units can rotate provinces during a turn, provided
none directly trades places
- A unit not ordered to move can be supported by a support order
that only mentions its province.
- A unit ordered to move can only be supported by a support order
that matches the move the unit is trying to make.
- A dislodged unit can still cause a standoff in a province different
from the one that dislodged it.
- A dislodged unit, even with support, has no effect on the province
that dislodged it.
- A country cannot dislodge or support the dislodgement of one of
its own units, even if that dislodgement is unexpected.
- Support is cut if the unit giving support is attacked from any
province except the one where the support is being
given.
- Support is cut if the supporting unit is dislodged.
- A unit being dislodged by one province can still cut support in
another.
- An attack by a country on one of its own units does not cut support.
- A dislodgement of a Fleet necessary to a convoy causes that convoy
to fail.
- A convoy that causes the convoyed Army to standoff at its destination
results in that Army remaining in its original
province.
- Two units can exchange places if either or both are convoyed.
- An Army convoyed using alternate convoy orders reaches its destination
as long as at least one convoy route remains open.
- A convoyed Army does not cut the support of units supporting an
attack against one of the Fleets necessary for
the Army to convoy.
- An Army with at least one successful convoy route will cut the
support given by a unit in the destination province
that is supporting an attack on a Fleet in an alternate
route in that convoy.